![]() It is at least a little more focused a racer than Showdown, with the player aiming to win events and tally up medals, impressing sponsors by achieving various race-specific challenges, some of which are perfectly reasonable (a set number of overtakes, drifts or time spent in the air), whilst others are somewhat contrived (overtaking during a jump, crossing the finish line in reverse). However, an impressive range of vehicles, race tracks and surfaces can’t quite paper over what is a by-the-numbers racing experience. A mammoth selection of events delivers the amount of content you’d hope for. The handling is solid, the DualShock vibration reacts intelligently with the different road surfaces, but even as you muscle your way through races, they struggle to leave any meaningful impression, and quickly start to feel run-of-the-mill. This translates as a racer that is easy to appreciate for its strong presentation and build, but difficult to get excited by as a gameplay experience. Its appearance has more in common with the MotorStorm games, but Dirt 5’s wheel-to-wheel racing lacks the jeopardy and excitement that characterised Evolution Studios’ racers. Vehicles are neither realistic enough to offer a deep, challenging driving experience nor expressive or lively enough to be considered fun. The trouble lies in its anonymous handling model. The problem is, DiRT 5 pitches itself in a peculiar no-man’s-land that’s unlikely to please fans of arcade racers or simulations, coming across as entirely uninspired. This offers up the possibility of a return for fans turned off by the persistent, punishing challenge of the game’s most recent predecessors. It’s immediately clear that fun is the priority here. The Carnival splash of DiRT Showdown makes a return, as evidenced in the game’s eye-catching, colourful presentation and a smattering of Gymkhana events that encourage the player to let loose with jumps, doughnuts and drifts. Gone are the heart-stopping, eye-of-the-needle point-to-point rally stages and in their place more than one hundred short-form races, typically taking place on circuits against a field of competitors. Dirt 5 opted for a different path, more in keeping with the bright ‘n’ breezy “put it on Youtuuuube!” shenanigans of DiRTs 3 and Showdown. DiRT 4 bettered its predecessors through quality-of-life tweaks and improved course design, sacrificing nothing of the challenge and depth that made the Rally instalments such dazzling, compelling representations of the sport. Indications suggested that the DiRT Rally branch of the series would home the more serious, sim-leaning instalments, with the numbered games trending towards accessibility and broader appeal. Our full interview with Moreton will be live soon, so stay tuned for that.When Codemasters’ DiRT 4 raced on to the scene in 2017, it marked what was not only an incredible high for the series, but also something of a surprise. A Stadia version will also release next year. Of course, it’s worth noting that on top of all that, multiplatform developers will also have to keep the Xbox Series S’ much less powerful GPU in mind, which means the gap between the PS5 and Xbox Series X is going to end up being irrelevant.ĭiRT 5is out for the PS4, Xbox One, and PC on November 6, for Xbox Series X/S on November 10, and for PS5 on November 12. When it comes to tuning, tweaking and optimizations at the end of a game, it might mean slightly less work for one platform.” Speaking in any interview with GamingBolt, when asked about the difference between the GPUs of the two next-gen consoles, Moreton said, “From development and gameplay perspectives, it doesn’t really have an impact. The question, of course, is if this will end up making any difference from a development perspective- for instance, will developers exclusively working on the Xbox Series X be able to do more with the GPU that multiplatform devs, who also have to work with the PS5’s specs?Īccording to DiRT 5 lead designer Mike Moreton, that’s not going to be the case. ![]() ![]() In the next-gen race, while the PS5 boasts its blazingly fast SSD, the Xbox Series X touts other advantages, chief among them being its GPU, which at 12 teraflops, outmatches the PS5’s 10.28 teraflops of GPU power, at least as far as pure numbers are concerned. ![]()
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